RE: Voice SAMP - robertjwx -  25/01/2021
 
 
Tem como algum de vocês me ajudar a fazer o meu? 
Meu servidor não tem ORGs definidas, os caras criam varias gangues por dia ali na hora, não ia dar pra fazer desse jeito... 
 
Queria fazer: 
- voice local pra geral 
- voice global pra admins 
- voice radio, teriam varias frequencias de radio de 1-999999, onde os caras entrariam pra conversar com voice de time (radio) 
 
comecei e tentei fazer assim: 
Código: // samp_voice 1 
#include <sampvoice> 
 
// samp_voice 2 
new SV_GSTREAM:gstream = SV_NULL; 
new SV_LSTREAM:lstream[MAX_PLAYERS] = { SV_NULL, ... }; 
 
#define MAX_RADIOS 999999 
new player_frequency[MAX_PLAYERS]; 
new SV_GSTREAM:rstream[MAX_RADIOS] = { SV_NULL, ... }; 
 
 
// samp_voice 3 
/* 
    The public OnPlayerActivationKeyPress and OnPlayerActivationKeyRelease 
    are needed in order to redirect the player's audio traffic to the 
    corresponding streams when the corresponding keys are pressed. 
*/ 
public SV_VOID:OnPlayerActivationKeyPress(SV_UINT:playerid, SV_UINT:keyid)  
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if(keyid == 0x58 && rstream[fid]) 
    { 
        SvAttachSpeakerToStream(rstream[fid], playerid); 
    } 
    // Attach player to local stream as speaker if 'Z' key is pressed 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvAttachSpeakerToStream(lstream[playerid], playerid); 
    } 
    // Attach the player to the global stream as a speaker if the 'B' key is pressed 
    else if (keyid == 0x42 && gstream) 
    { 
        SvAttachSpeakerToStream(gstream, playerid); 
    } 
} 
public SV_VOID:OnPlayerActivationKeyRelease(SV_UINT:playerid, SV_UINT:keyid) 
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if (keyid == 0x58 && rstream[fid]) 
    { 
        SvDetachSpeakerFromStream(rstream[fid], playerid); 
    } 
    // Detach the player from the local stream if the 'Z' key is released 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvDetachSpeakerFromStream(lstream[playerid], playerid); 
    } 
    // Detach the player from the global stream if the 'B' key is released 
    else if(admin[playerid] >= 2 && keyid == 0x42 && gstream) 
    { 
        SvDetachSpeakerFromStream(gstream, playerid); 
    } 
} 
 
 
 
 
 
 
 
 
// samp_voice 4 
public OnPlayerConnect(playerid) 
{ 
    // Checking for plugin availability 
    if (SvGetVersion(playerid) == SV_NULL) 
    { 
        SendClientMessage(playerid, -1, "Could not find plugin sampvoice."); 
    } 
    // Checking for a microphone 
    else if (SvHasMicro(playerid) == SV_FALSE) 
    { 
        SendClientMessage(playerid, -1, "The microphone could not be found."); 
    } 
    // Create a local stream with an audibility distance of 40.0, an unlimited number of listeners 
    // and the name 'Local' (the name 'Local' will be displayed in red in the players' speakerlist) 
    else if ((lstream[playerid] = SvCreateDLStreamAtPlayer(40.0, SV_INFINITY, playerid, 0xff0000ff, "Local"))) 
    { 
        SendClientMessage(playerid, -1, "Press X to talk to radio chat and Z to talk to local chat."); 
        if(admin[playerid] >= 2) { 
            SendClientMessage(playerid, -1, "Press B to talk to global."); 
        } 
 
        // Attach the player to the global stream as a listener 
        if (gstream) SvAttachListenerToStream(gstream, playerid); 
 
        // listener radio 
        ??? 
 
        // Assign microphone activation keys to the player 
        SvAddKey(playerid, 0x42); // [B] global 
        SvAddKey(playerid, 0x5A); // [Z] local 
        SvAddKey(playerid, 0x58); // [X] radio 
    } 
} 
 
// samp_voice 5 
public OnPlayerDisconnect(playerid, reason) 
{ 
    // Removing the player's local stream after disconnecting 
    if (lstream[playerid]) 
    { 
        SvDeleteStream(lstream[playerid]); 
        lstream[playerid] = SV_NULL; 
    } 
    // remove radio stream 
    new fid = player_frequency[playerid]; 
    if (rstream[fid]) 
    { 
        SvDeleteStream(rstream[fid]); 
        rstream[fid] = SV_NULL; 
    } 
    // remove global stream (tá certo isso aqui? n tinha) 
    if (gstream) 
    { 
        SvDeleteStream(gstream); 
        gstream = SV_NULL; 
    } 
} 
 
 
// samp_voice 6 
public OnGameModeInit() 
{ 
    // Uncomment the line to enable debug mode 
    // SvDebug(SV_TRUE); 
 
    gstream = SvCreateGStream(0xffff0000, "Global"); 
} 
 
 
// samp_voice 7 
public OnGameModeExit() 
{ 
    if (gstream) SvDeleteStream(gstream); 
} 
 
 
// samp_voice 8 
CMD:frequencia(playerid, params[]) { 
    if(admin[playerid] < 6) return 0; 
    new fid, string[80]; 
    if(sscanf(params,"i", fid)) return SendClientMessage(playerid, -1, "Use: /frequencia [id]"); 
    format(string, sizeof(string), "AdmCmd: %s voice frequency %s.", PlayerName(playerid), fid ); 
    ABroadCast(COLOR_LIGHTRED, string, 6); 
    mission[id] = mid; 
    return 1; 
}
  
alguém pode me ajudar a terminar a parte que eu não sei e me dizer se to fazendo algo errado?
 
 
 
RE: Voice SAMP - robertjwx -  27/01/2021
 
 
 (25/01/2021 17:46)robertjwx Escreveu:  Tem como algum de vocês me ajudar a fazer o meu? 
Meu servidor não tem ORGs definidas, os caras criam varias gangues por dia ali na hora, não ia dar pra fazer desse jeito... 
 
Queria fazer: 
- voice local pra geral 
- voice global pra admins 
- voice radio, teriam varias frequencias de radio de 1-999999, onde os caras entrariam pra conversar com voice de time (radio) 
 
comecei e tentei fazer assim: 
Código: // samp_voice 1 
#include <sampvoice> 
 
// samp_voice 2 
new SV_GSTREAM:gstream = SV_NULL; 
new SV_LSTREAM:lstream[MAX_PLAYERS] = { SV_NULL, ... }; 
 
#define MAX_RADIOS 999999 
new player_frequency[MAX_PLAYERS]; 
new SV_GSTREAM:rstream[MAX_RADIOS] = { SV_NULL, ... }; 
 
 
// samp_voice 3 
/* 
    The public OnPlayerActivationKeyPress and OnPlayerActivationKeyRelease 
    are needed in order to redirect the player's audio traffic to the 
    corresponding streams when the corresponding keys are pressed. 
*/ 
public SV_VOID:OnPlayerActivationKeyPress(SV_UINT:playerid, SV_UINT:keyid)  
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if(keyid == 0x58 && rstream[fid]) 
    { 
        SvAttachSpeakerToStream(rstream[fid], playerid); 
    } 
    // Attach player to local stream as speaker if 'Z' key is pressed 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvAttachSpeakerToStream(lstream[playerid], playerid); 
    } 
    // Attach the player to the global stream as a speaker if the 'B' key is pressed 
    else if (keyid == 0x42 && gstream) 
    { 
        SvAttachSpeakerToStream(gstream, playerid); 
    } 
} 
public SV_VOID:OnPlayerActivationKeyRelease(SV_UINT:playerid, SV_UINT:keyid) 
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if (keyid == 0x58 && rstream[fid]) 
    { 
        SvDetachSpeakerFromStream(rstream[fid], playerid); 
    } 
    // Detach the player from the local stream if the 'Z' key is released 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvDetachSpeakerFromStream(lstream[playerid], playerid); 
    } 
    // Detach the player from the global stream if the 'B' key is released 
    else if(admin[playerid] >= 2 && keyid == 0x42 && gstream) 
    { 
        SvDetachSpeakerFromStream(gstream, playerid); 
    } 
} 
 
 
 
 
 
 
 
 
// samp_voice 4 
public OnPlayerConnect(playerid) 
{ 
    // Checking for plugin availability 
    if (SvGetVersion(playerid) == SV_NULL) 
    { 
        SendClientMessage(playerid, -1, "Could not find plugin sampvoice."); 
    } 
    // Checking for a microphone 
    else if (SvHasMicro(playerid) == SV_FALSE) 
    { 
        SendClientMessage(playerid, -1, "The microphone could not be found."); 
    } 
    // Create a local stream with an audibility distance of 40.0, an unlimited number of listeners 
    // and the name 'Local' (the name 'Local' will be displayed in red in the players' speakerlist) 
    else if ((lstream[playerid] = SvCreateDLStreamAtPlayer(40.0, SV_INFINITY, playerid, 0xff0000ff, "Local"))) 
    { 
        SendClientMessage(playerid, -1, "Press X to talk to radio chat and Z to talk to local chat."); 
        if(admin[playerid] >= 2) { 
            SendClientMessage(playerid, -1, "Press B to talk to global."); 
        } 
 
        // Attach the player to the global stream as a listener 
        if (gstream) SvAttachListenerToStream(gstream, playerid); 
 
        // listener radio 
        ??? 
 
        // Assign microphone activation keys to the player 
        SvAddKey(playerid, 0x42); // [B] global 
        SvAddKey(playerid, 0x5A); // [Z] local 
        SvAddKey(playerid, 0x58); // [X] radio 
    } 
} 
 
// samp_voice 5 
public OnPlayerDisconnect(playerid, reason) 
{ 
    // Removing the player's local stream after disconnecting 
    if (lstream[playerid]) 
    { 
        SvDeleteStream(lstream[playerid]); 
        lstream[playerid] = SV_NULL; 
    } 
    // remove radio stream 
    new fid = player_frequency[playerid]; 
    if (rstream[fid]) 
    { 
        SvDeleteStream(rstream[fid]); 
        rstream[fid] = SV_NULL; 
    } 
    // remove global stream (tá certo isso aqui? n tinha) 
    if (gstream) 
    { 
        SvDeleteStream(gstream); 
        gstream = SV_NULL; 
    } 
} 
 
 
// samp_voice 6 
public OnGameModeInit() 
{ 
    // Uncomment the line to enable debug mode 
    // SvDebug(SV_TRUE); 
 
    gstream = SvCreateGStream(0xffff0000, "Global"); 
} 
 
 
// samp_voice 7 
public OnGameModeExit() 
{ 
    if (gstream) SvDeleteStream(gstream); 
} 
 
 
// samp_voice 8 
CMD:frequencia(playerid, params[]) { 
    if(admin[playerid] < 6) return 0; 
    new fid, string[80]; 
    if(sscanf(params,"i", fid)) return SendClientMessage(playerid, -1, "Use: /frequencia [id]"); 
    format(string, sizeof(string), "AdmCmd: %s voice frequency %s.", PlayerName(playerid), fid ); 
    ABroadCast(COLOR_LIGHTRED, string, 6); 
    mission[id] = mid; 
    return 1; 
}
  
alguém pode me ajudar a terminar a parte que eu não sei e me dizer se to fazendo algo errado?  
 
alguém?
 
 
 
RE: Voice SAMP - robertjwx -  29/01/2021
 
 
alguém?
 
 
 
RE: Voice SAMP - robertjwx -  31/01/2021
 
 
alguém?
 
 
 
RE: Voice SAMP - robertjwx -  01/02/2021
 
 
alguém?
 
 
 
RE: Voice SAMP - xbruno1000x -  01/02/2021
 
 
Fiz um post destrinchando esse plugin. 
Leia sobre a função SvAttachListenerToStream e saberá o que fazer. 
https://portalsamp.com/showthread.php?tid=707&pid=2631#pid2631 
 
(Caso ainda não saiba o que é pra fazer, é só verificar a ORG do player que está usando o SvAttachSpeakerToStream e usar a função SvAttachListenerToStream nos players de mesma ORG)
 
 
 
RE: Voice SAMP - robertjwx -  03/02/2021
 
 
 (01/02/2021 21:10)xbruno1000x Escreveu:  Fiz um post destrinchando esse plugin. 
Leia sobre a função SvAttachListenerToStream e saberá o que fazer. 
https://portalsamp.com/showthread.php?tid=707&pid=2631#pid2631 
 
(Caso ainda não saiba o que é pra fazer, é só verificar a ORG do player que está usando o SvAttachSpeakerToStream e usar a função SvAttachListenerToStream nos players de mesma ORG)  
Então... Parece que a parte do SvAttachSpeakerToStream pela frequencia de radio já tá de boa, mas ainda falta a parte do SvAttachListenerToStream 
        // listener radio 
 
        ??? 
 
Que eu não sei como fazer... 
 
Dado esse meu exemplo: 
 
Código: // samp_voice 1 
#include <sampvoice> 
 
// samp_voice 2 
new SV_GSTREAM:gstream = SV_NULL; 
new SV_LSTREAM:lstream[MAX_PLAYERS] = { SV_NULL, ... }; 
 
#define MAX_RADIOS 999999 
new player_frequency[MAX_PLAYERS]; 
new SV_GSTREAM:rstream[MAX_RADIOS] = { SV_NULL, ... }; 
 
 
// samp_voice 3 
/* 
    The public OnPlayerActivationKeyPress and OnPlayerActivationKeyRelease 
    are needed in order to redirect the player's audio traffic to the 
    corresponding streams when the corresponding keys are pressed. 
*/ 
public SV_VOID:OnPlayerActivationKeyPress(SV_UINT:playerid, SV_UINT:keyid)  
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if(keyid == 0x58 && rstream[fid]) 
{ 
SvAttachSpeakerToStream(rstream[fid], playerid); 
} 
    // Attach player to local stream as speaker if 'Z' key is pressed 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
    SvAttachSpeakerToStream(lstream[playerid], playerid); 
    } 
    // Attach the player to the global stream as a speaker if the 'B' key is pressed 
    else if (keyid == 0x42 && gstream) 
    { 
    SvAttachSpeakerToStream(gstream, playerid); 
    } 
} 
public SV_VOID:OnPlayerActivationKeyRelease(SV_UINT:playerid, SV_UINT:keyid) 
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if (keyid == 0x58 && rstream[fid]) 
{ 
SvDetachSpeakerFromStream(rstream[fid], playerid); 
} 
    // Detach the player from the local stream if the 'Z' key is released 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
    SvDetachSpeakerFromStream(lstream[playerid], playerid); 
    } 
    // Detach the player from the global stream if the 'B' key is released 
    else if(admin[playerid] >= 2 && keyid == 0x42 && gstream) 
    { 
    SvDetachSpeakerFromStream(gstream, playerid); 
    } 
} 
 
 
 
 
 
 
 
 
// samp_voice 4 
public OnPlayerConnect(playerid) 
{ 
    // Checking for plugin availability 
    if (SvGetVersion(playerid) == SV_NULL) 
    { 
        SendClientMessage(playerid, -1, "Could not find plugin sampvoice."); 
    } 
    // Checking for a microphone 
    else if (SvHasMicro(playerid) == SV_FALSE) 
    { 
        SendClientMessage(playerid, -1, "The microphone could not be found."); 
    } 
    // Create a local stream with an audibility distance of 40.0, an unlimited number of listeners 
    // and the name 'Local' (the name 'Local' will be displayed in red in the players' speakerlist) 
    else if ((lstream[playerid] = SvCreateDLStreamAtPlayer(40.0, SV_INFINITY, playerid, 0xff0000ff, "Local"))) 
    { 
        SendClientMessage(playerid, -1, "Press X to talk to radio chat and Z to talk to local chat."); 
        if(admin[playerid] >= 2) { 
        SendClientMessage(playerid, -1, "Press B to talk to global."); 
        } 
 
        // Attach the player to the global stream as a listener 
        if (gstream) SvAttachListenerToStream(gstream, playerid); 
 
        // listener radio 
        ??? 
 
        // Assign microphone activation keys to the player 
        SvAddKey(playerid, 0x42); // [B] global 
        SvAddKey(playerid, 0x5A); // [Z] local 
        SvAddKey(playerid, 0x58); // [X] radio 
    } 
} 
 
// samp_voice 5 
public OnPlayerDisconnect(playerid, reason) 
{ 
    // Removing the player's local stream after disconnecting 
    if (lstream[playerid]) 
    { 
        SvDeleteStream(lstream[playerid]); 
        lstream[playerid] = SV_NULL; 
    } 
    // remove radio stream 
    new fid = player_frequency[playerid]; 
    if (rstream[fid]) 
    { 
        SvDeleteStream(rstream[fid]); 
        rstream[fid] = SV_NULL; 
    } 
    // remove global stream (tá certo isso aqui? n tinha) 
    if (gstream) 
    { 
        SvDeleteStream(gstream); 
        gstream = SV_NULL; 
    } 
} 
 
 
// samp_voice 6 
public OnGameModeInit() 
{ 
    // Uncomment the line to enable debug mode 
    // SvDebug(SV_TRUE); 
 
    gstream = SvCreateGStream(0xffff0000, "Global"); 
} 
 
 
// samp_voice 7 
public OnGameModeExit() 
{ 
    if (gstream) SvDeleteStream(gstream); 
} 
 
 
// samp_voice 8 
CMD:frequencia(playerid, params[]) { 
    if(admin[playerid] < 6) return 0; 
    new fid, string[80]; 
    if(sscanf(params,"i", fid)) return SendClientMessage(playerid, -1, "Use: /frequencia [id]"); 
    format(string, sizeof(string), "AdmCmd: %s voice frequency %s.", PlayerName(playerid), fid ); 
    ABroadCast(COLOR_LIGHTRED, string, 6); 
    mission[id] = mid; 
    return 1; 
}
  
Tu consegue me dizer como fazer?
 
 
 
RE: Voice SAMP - xbruno1000x -  03/02/2021
 
 
Código: if(Player estiver em tal FREQUENCIA) 
{ 
   SvAttachListenerToStream(Var's) 
}
  
Já tentou assim?
 
 
 
RE: Voice SAMP - robertjwx -  19/02/2021
 
 
Eu tentei esse código: 
Código: // samp_voice 1 
#include <sampvoice> 
 
// samp_voice 2 
new SV_GSTREAM:gstream = SV_NULL; 
new SV_LSTREAM:lstream[MAX_PLAYERS] = { SV_NULL, ... }; 
 
#define MAX_RADIOS 999999 
new player_frequency[MAX_PLAYERS]; 
new SV_GSTREAM:rstream[MAX_RADIOS] = { SV_NULL, ... }; 
 
 
// samp_voice 3 
/* 
    The public OnPlayerActivationKeyPress and OnPlayerActivationKeyRelease 
    are needed in order to redirect the player's audio traffic to the 
    corresponding streams when the corresponding keys are pressed. 
*/ 
public SV_VOID:OnPlayerActivationKeyPress(SV_UINT:playerid, SV_UINT:keyid)  
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if(keyid == 0x58 && rstream[fid]) 
    { 
        SvAttachSpeakerToStream(rstream[fid], playerid); 
    } 
    // Attach player to local stream as speaker if 'Z' key is pressed 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvAttachSpeakerToStream(lstream[playerid], playerid); 
    } 
    // Attach the player to the global stream as a speaker if the 'B' key is pressed 
    else if (keyid == 0x42 && gstream) 
    { 
        SvAttachSpeakerToStream(gstream, playerid); 
    } 
} 
public SV_VOID:OnPlayerActivationKeyRelease(SV_UINT:playerid, SV_UINT:keyid) 
{ 
    // 'X' - https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 
    new fid = player_frequency[playerid]; 
    if (keyid == 0x58 && rstream[fid]) 
    { 
        SvDetachSpeakerFromStream(rstream[fid], playerid); 
    } 
    // Detach the player from the local stream if the 'Z' key is released 
    else if (keyid == 0x5A && lstream[playerid]) 
    { 
        SvDetachSpeakerFromStream(lstream[playerid], playerid); 
    } 
    // Detach the player from the global stream if the 'B' key is released 
    else if(admin[playerid] >= 2 && keyid == 0x42 && gstream) 
    { 
        SvDetachSpeakerFromStream(gstream, playerid); 
    } 
} 
 
 
 
 
 
 
 
 
// samp_voice 4 
public OnPlayerConnect(playerid) 
{ 
    // Checking for plugin availability 
    if (SvGetVersion(playerid) == SV_NULL) 
    { 
        SendClientMessage(playerid, -1, "Could not find plugin sampvoice."); 
    } 
    // Checking for a microphone 
    else if (SvHasMicro(playerid) == SV_FALSE) 
    { 
        SendClientMessage(playerid, -1, "The microphone could not be found."); 
    } 
    // Create a local stream with an audibility distance of 40.0, an unlimited number of listeners 
    // and the name 'Local' (the name 'Local' will be displayed in red in the players' speakerlist) 
    else if ((lstream[playerid] = SvCreateDLStreamAtPlayer(40.0, SV_INFINITY, playerid, 0xff0000ff, "Local"))) 
    { 
        SendClientMessage(playerid, -1, "Press X to talk to radio chat and Z to talk to local chat."); 
        if(admin[playerid] >= 2) { 
            SendClientMessage(playerid, -1, "Press B to talk to global."); 
        } 
 
        // Attach the player to the global stream as a listener 
        if (gstream) SvAttachListenerToStream(gstream, playerid); 
 
        // listener radio 
        if (lstream[playerid]) 
        { 
           SvAttachListenerToStream(lstream[playerid], playerid) 
        } 
 
        // Assign microphone activation keys to the player 
        SvAddKey(playerid, 0x42); // [B] global 
        SvAddKey(playerid, 0x5A); // [Z] local 
        SvAddKey(playerid, 0x58); // [X] radio 
    } 
} 
 
// samp_voice 5 
public OnPlayerDisconnect(playerid, reason) 
{ 
    // Removing the player's local stream after disconnecting 
    if (lstream[playerid]) 
    { 
        SvDeleteStream(lstream[playerid]); 
        lstream[playerid] = SV_NULL; 
    } 
    // remove radio stream 
    new fid = player_frequency[playerid]; 
    if (rstream[fid]) 
    { 
        SvDeleteStream(rstream[fid]); 
        rstream[fid] = SV_NULL; 
    } 
    // remove global stream (tá certo isso aqui? n tinha) 
    if (gstream) 
    { 
        SvDeleteStream(gstream); 
        gstream = SV_NULL; 
    } 
} 
 
 
// samp_voice 6 
public OnGameModeInit() 
{ 
    // samp_voice 6 
    // Uncomment the line to enable debug mode 
    // SvDebug(SV_TRUE); 
    gstream = SvCreateGStream(0xffff0000, "Global"); 
} 
 
 
// samp_voice 7 
public OnGameModeExit() 
{ 
    if (gstream) SvDeleteStream(gstream); 
} 
 
 
// samp_voice 8 
CMD:frequencia(playerid, params[]) { 
    if(admin[playerid] < 6) return 0; 
    new fid, string[80]; 
    if(sscanf(params,"i", fid)) return SendClientMessage(playerid, -1, "Use: /frequencia [id]"); 
    format(string, sizeof(string), "AdmCmd: %s voice frequency %s.", PlayerName(playerid), fid ); 
    ABroadCast(COLOR_LIGHTRED, string, 6); 
    player_frequency[playerid] = fid; 
    return 1; 
}
  
Compilou certinho, aí eu adicionei o plugin no server.cfg: 
Código: plugins crashdetect.so mysql.so sscanf.so YSF.so streamer.so pawnraknet.so sampvoice.so
  
Aí quando eu fui iniciar o servidor, não abre mais... 
 
./samp03svr 
Código: [log-core] fatal signal '11' (SIGSEGV) catched    
 
Segmentation fault
  
 
 
 
RE: Voice SAMP - xbruno1000x -  19/02/2021
 
 
VOICE Global não pode ser apagado na OnPlayerDisconnect. Você mexe nele na OnGameModeInit e na OnGameModeExit.
 
 
 
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