Código:
#define VEHI_DIS 5.0
CMD:522(playerid, params[])
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
GetPlayerFacingAngle(playerid, a);
CreateVehicle(522, x, y, z + 2.0, a + 90.0, -1, -1, -1);
return 1;
}
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}