eu tentei:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
public OnPlayerUpdate(playerid)
e tá sempre printando 0
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
Código:
if(HOLDING(KEY_UP) && !HOLDING(KEY_LEFT) && !HOLDING(KEY_RIGHT))
{
boostando[playerid] = true;
}
public OnPlayerUpdate(playerid)
Código:
new testSTR[128];
format(testSTR, sizeof(testSTR), "boostando: (%b)", boostando[playerid] );
SendClientMessage(playerid, COLOR_LIGHTRED, testSTR);
e tá sempre printando 0
